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You need answers for all types of permanents and have only so much room for removal, so flexible removal that can deal with multiple types of threats is crucial
Warp, foretell, cascade, and Adventures all cast from exile, and with three colours Ghost-Spider has more than enough cards available to it to get nice and big before it attacks
This is an excellent politics card for four-player games, and youll always want to have one ally before casting it
It works best in flicker shells that use it as a card draw engine in addition to interaction
(Once harnessed, its ability is active.) - At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control